To view the transcript guidelines visit Transcript Guide
Name: Quest: Splicer Intel Relay, Khvostov 7G Schematic
URL: https://www.youtube.com/watch?v=bcHcDpKu56w
Recorded: 2020.06.22
Transcript:
++ Lords’ Watch, The Plaguelands, Earth
** The Guardian defeats a Brood Mother in the Plaguelands and acquires a Splicer Intel Relay.
// OPTIONAL {
// NOTE If the player acquires a Hive-related Splicer Intel Relay
The Guardian acquires a Splicer Intel Relay for Hive “lessers.”
}
// OPTIONAL {
// NOTE If the player acquires a Hive-related Splicer Intel Relay
The Guardian acquires a Splicer Intel Relay for Hive “abominations.”
}
// OPTIONAL
// NOTE If the player acquires a Fallen-related Splicer Intel Relay
The Guardian acquires a Splicer Intel Relay for off-world SIVA plans.
}
// OPTIONAL
// NOTE If the player acquires a Fallen-related Splicer Intel Relay
The Guardian acquires a Splicer Intel Relay for SIVA upgrades.
}
++ The Breach, Cosmodrome, Earth
** The Guardian accesses the highway using a Splicer Intel Relay.
Ghost: Code’s only partial, but I think I can… We’re good.
}
// OPTIONAL
{
Ghost: This’ll just take a sec.
}
// OPTIONAL
{
Ghost: These codes are encrypted, but I can crack them.
}
// OPTIONAL
{
Ghost: OK, these codes will do the job.
}
// OPTIONAL
{
Ghost: Just give me a sec… Got it!
}
++ Cosmodrome, Old Russia, Earth
// OPTIONAL {
// NOTE If the player encounters Hive
Ghost: The Splicers are gathering Thrall on their ketch. Let’s — you know — not let them do that.
}
// OPTIONAL {
// NOTE If the player encounters Hive
Ghost: According to the manifest you found, the Splicers are corralling Thrall en masse aboard their ketch. I say we break up the festivities.
}
// OPTIONAL {
// NOTE If the player encounters Hive
Ghost: The Splicers encrypt their intel But I can make out pieces here and there. A number of references to Thrall, which can’t be good. The more we learn about these Splicers, the less I want to know.
}
// OPTIONAL {
// NOTE If the player encounters Fallen
Ghost: These Splicers are attempting to upgrade their Ketch with SIVA. These files point to one of the Ship’s Servitors overseeing the conversions. Ketches are enough trouble without the advanced supertech. We need to junk that Servitor.
// OPTIONAL {
// NOTE If the player encounters Fallen
Ghost: The dispatch you grabbed includes schematics and engineering overlays for the Splicers’ ketch. They’ve got a Servitor overseeing a full-scale conversion of the ship’s flight and weapons systems using SIVA. We need to put a stop to that bad idea. Now.
}
// OPTIONAL {
// NOTE If the player encounters Fallen
Ghost: I’m seeing ketch schematics and engineering plans in the files you grabbed. Apparently, the Splicers have tasked a Servitor with augmenting their mothership with SIVA. It would be in our best interest to make sure that doesn’t happen.
}
** The Guardian boards the Splicers’ Ketch.
// OPTIONAL {
// NOTE If the player defeats a Harrowed Wizard
Ghost: Well, that’s done.
}
// OPTIONAL {
// NOTE If the players defeats a Harrowed Wizard
Ghost: I’m having a hard time imagining the full extent of the Splicers’ plan for the Hive, but every possibility is terrible.
}
// OPTIONAL {
// NOTE If the player defeats a Harrowed Wizard
Ghost: OK, so that was less a party and more an “imprisoned with the intent of violence” situation. Either way, we had fun, right?
}
// OPTIONAL {
// NOTE If the player defeats a Pilot Servitor
Ghost: One less Servitor is a good thing.
}
// OPTIONAL {
// NOTE If the player defeats a Pilot Servitor
Ghost: Mark it: one less Servitor in the world.
}
// OPTIONAL {
// NOTE If the player defeats a Pilot Servitor
Ghost: That did it. Servitor’s toast.
}
** The Guardian opens the cache and acquires a Khvostov 7G Schematic.