Salvage: Rig (Week 1)

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Name: Salvage: Rig (Week 1)
Playlist URL: https://www.youtube.com/playlist?list=PLqWI9OjM0Dk8NK7cpNcgVa1lgaLZ1Ps6R
Recorded: 2023.05.24

Transcript:

// NOTE Mission Description — Collect Golden Age salvage from the shallows of the Kraken Mare for the Drifter

// NOTE Mission Description (Legend) — Coordinate your fireteam to take on this Legend Challenge. Haul up Golden Age salvage from Titan’s sea while defending against your foes.

++ Salvage Rig, Titan

** The fireteam lands on the Rig.

// NOTE Objective — SECURE THE RIG: Clear the Rig of combatants.

// OPTIONAL {
Drifter: We got some nasties crawlin’ all over the rig! Go shoo ‘em away so we can get to work!
}
// OPTIONAL {
Drifter: I got proximity alarms going off all over the Derelict! Must be some uninvited guests on the rig. Show 'em the door!
}
// OPTIONAL {
Sloane: Sensors are indicating enemy contact on the rig; engage and eliminate.
}
// OPTIONAL {
Sloane: I can feel her. Whispering behind my eyes. Watching. Sharpening her sword…
}
// OPTIONAL {
Saint-14: Aha! Our enemies seek to disrupt our salvaging? Then we will drive them off! Go, fight!
}
// OPTIONAL {
Saint-14: We must defend the rig! Go protect the machinery! I will advise from here.
}
// OPTIONAL {
Sloane: Enemy contacts on the rig; secure the area before they can cause any substantial damage.
}

** The fireteam clears the zone of combatants.

// NOTE Objective — BEGIN SALVAGE OPERATIONS: Site secure. Begin the salvage operation.

** The fireteam begin the salvage operations.

// NOTE Objective — REACH THE NEXT JOB SITE: Keep the salvage operation running smoothly by resolving any issues on-site.

** Xivu Arath’s Attention is 7 minutes away.

// NOTE Objective — Xivu Arath’s Attention x:xx

** The fireteam moves to the required job site.

// NOTE One of the following events occur:

** Enemy combatants attempt to destroy the salvage awaiting transmat.

// NOTE Objective — SITE SECURITY. DEFEAT COMBATANTS UNTIL THE SALVAGE CAN BE SAFELY TRANSMATTED OUT: Protect salvage from combatant forces.

// OPTIONAL {
Drifter: Aw, hell! Here we go again! Enemies are after our salvage. Light ‘em up!
}
// OPTIONAL {
Drifter: Gonna need somebody to keep an eye on all this stuff. Hang tight, and blast anybody that tries to get grabby with our loot.
}
// OPTIONAL {
Drifter: So I got a task perfectly suited for ya: shoot ANYTHING that tries to take our stuff!
}

** The fireteam move to defend the salvage.

// NOTE Nav Feed — A salvage cache is under attack!

// OPTIONAL {
** The fireteam fail to defend the salvage sites.

// NOTE Nav Feed — A salvage cache has been destroyed by your foes!

// NOTE Objective — SITE SECURITY. DEFEAT COMBATANT WAVES: Defeat remaining combatant waves.
}

// NOTE Nav Feed — Security Status: Two more combatant waves incoming…

** The fireteam defeats the second wave.

// NOTE Nav Feed — Security Status: One more combatant wave incoming…

** Taken arrive, reinforcing the combatants and corrupting the salvage.

** The fireteam defeats the final wave.

// NOTE Nav Feed — Security Status: Salvage yard hostiles clear

** Enemy combatants sabotage the salvage operations.

// OPTIONAL {
Drifter: Come on down, fellas! We got all sorts of damage that needs repairs.
}
// OPTIONAL {
Drifter: Got some doing what needs getting done out here, friends. Need you to lend a hand.
}
// OPTIONAL {
Drifter: Well, looks like we got some maintenance to do! This old bucket’s a few centuries old, or — I dunno, probably more. Be nice and gentle.
}

// OPTIONAL {
** Fallen including Fallen Sappers sabotage the site, taking wrenches and destroying communication relays.

// NOTE Objective — SITE RELIABILITY. REPAIR COMMINICATION RELAYS: Fallen have sabotaged power in the Rig.

** The fireteam move to repair the communication relays with the wrenches.
}

// OPTIONAL {
** Hive prepare a ritual portal, attempting to sacrifice thralls to charge it.

// NOTE Objective — SITE RELIABILITY. STOP SACRIFICIAL THRALLS FROM REACHING THE RITUAL PORTAL

** The fireteam defeat the thralls before entering the portal; denying the ritual of power.
}

** The cranes used for the salvage operation cease to function.

// NOTE Objective — ENGINEERING. REPAIR THE SALVAGE CRANES: Locate spare parts throughout the Rig and return them to the cranes.

// OPTIONAL {
Drifter: Damn. Looks like the cranes blew their fuses. Gonna need you to roll up your sleeves and get in there.
}
// OPTIONAL {
Drifter: Welp, there goes the backup power relays. You mind lendin’ a hand down there? Otherwise, we’re dead in the water.
}
// OPTIONAL {
Drifter: [grunts in annoyance] Electrical is fried. Gonna need you to get in there and see what you can do to fix it.
}

** The fireteam repair the cranes by installing spare fuses.

// OPTIONAL {
// NOTE If a Guardian gets killed while carrying a crane part.

// NOTE Nav Feed — Guardian’s crane part was stolen!
}

** Enemy combatants attempt to destroy the Rig.

// OPTIONAL {
Drifter: Need you Guardians down here to disarm some volatile parting gifts our friends left for us.
}
// OPTIONAL {
Drifter: We got explosive ordinance on deck! Need you to take care of it, hero.
}
// OPTIONAL {
Drifter: Aw, you gotta to be kidding me! Well, looks like our visitors from before left some surprises for us. Gonna need you to clear this all out. Carefully.
}

// OPTIONAL {
** The Fallen plant explosive ordnances throughout the Rig.

// NOTE Objective — ORDNANCE DISPOSAL. DISARM FALLEN EXPLOSIVES: Fallen saboteurs have planted explosives on the Rig. Find and disarm them.

// NOTE Nav Feed — A Fallen explosive has been armed!

** The fireteam move to defuse the charge.

// NOTE Nav Feed — The Guardian defused a Fallen explosive!

** The fireteam dispose of all the charges.

// NOTE Objective — ORDNANCE DISPOSAL. DEFEAT THE FALLEN DEMOLITIONISTS: Find and defeat the Fallen responsible for sabotaging the Rig.

** A pair of Fallen Demolitionists arrive.

** The fireteam defeat the Fallen Demolitionists.
}
// OPTIONAL {
** The fireteam fail to defuse a charge.

// NOTE Nav Feed — A Fallen explosive has been detonated!
}

// OPTIONAL {
** The Hive prepare a ritual to destroy the Rig.

// NOTE Objective — ORDNANCE DISPOSAL. LOCATE AND DESTROY THE HIVE RITUAL CRYSTALS: Prevent the Hive from performing a ritual on the Rig.

** Devoured Ogres arrive

** The fireteam defeat the Devoured Ogres, then take their Resonant Shard.

** The fireteam use the Resonant Shard to destroy all the ritual crystals.

// NOTE Nav Feed — A ritual crystal has been destroyed!

// NOTE Objective — ORDNANCE DISPOSAL. DEFEAT THE RITUALIST WIZARDS: Defeat the Hive ritualists.

** A pair of Ritualists of Xivu Arath arrive.

** The fireteam defeat the Ritualists of Xivu Arath.
}

// OPTIONAL {
** An Salvage Hoarder or Avaricious Knight arrives.

// NOTE Nav Feed — A treasure-laden combatant is near…

** The fireteam defeat the Salvage Hoarder or Avaricious Knight, and take their treasure.

// NOTE Nav Feed — A treasure-laden combatant has been defeated!
}
// OPTIONAL {
// NOTE If the fireteam fail to defeat the treasure-laden combatant in time.

** The treasure-laden combatant leaves the site with their hoard.
}

// OPTIONAL {
** Xivu Arath’s Attention is 1 minute away

// NOTE Nav Feed — Xivu Arath’s gaze is drawn to the salvage site…

** Xivu Arath’s Attention is 30 seconds away

// NOTE Nav Feed — Xivu Arath’s ire is nearly upon you…
}

** The fireteam is disrupted by a source below the methane sea.

// NOTE Objective — LOCATE THE DISRUPTION: Something is stirring beneath the salvage site.

// OPTIONAL {
Drifter: Quick question: How do you feel about unfathomable depths and horrific abominations? Anyway, transmat firing!
}
// OPTIONAL {
Drifter: Looks like all our salvaging might’ve drawn some unwanted attention. Tell ‘em to go mind their own business.
}
// OPTIONAL {
Drifter: So it looks like we got ourselves a problem. Gotta get wet to take care of it. Don’t drown or nothin’!
}

** The fireteam dives beneath Kraken Mare.

// NOTE Status — Pressure Resistance

// NOTE Status — Repressurizing

++ Kraken Mare, Titan

// OPTIONAL {
Drifter: Uh… [laughs nervously] Ah… uh oh.
}
// OPTIONAL {
Drifter: Something’s down here, lurking in the weird. Shake it up — see what comes out.
}
// OPTIONAL {
Drifter: We got a big nasty fella down here. Go give ‘em a tap on the backside for ol’ Drifter.
}

// OPTIONAL {
// NOTE Objective — DEFEAT AZSHRADAT’S RUNEKEEPERS. RUNEKEEPERS DEFEATED n of 4: Prove your strength to Azshradat by defeating Runekeepers.

** Azshradat, Celebrant of Xivu Arath arrives.

** Runekeeper Wizards and Knights arrive.

** Azshradat tests the fireteam with the runes.

// NOTE Nav Feed — The Guardian has found the ritual rune

// NOTE Status — Heinous Rite

** The fireteam empower the correct ritual runes to remove the Runekeepers’ shields.

// NOTE Objective — Time until Rune Disruption x:xx.

** The hive disrupt the fireteams connection to the ritual rune.

** Repeating the process, the fireteam defeat all the Runekeepers, breaking Azshradat’s shield.

// NOTE Objective — DEFEAT AZSHRADAT, CELEBRANT OF XIVU ARATH: Secure this salvage operation by defeating the seafloor threat.

** The fireteam defeats Azshradat, Celebrant of Xivu Arath.
}

// OPTIONAL {
// NOTE Objective — DEFEAT XIVU ARATH’S FORCES. TAKEN WIZARDS DEFEATED N OF 3. Defeat the Taken Wizards to draw out Xivu Arath’s servant.

// NOTE Nav Feed — A Wizard manifests

** The fireteam defeat the Servile Wizards to draw out Uorgotha.

** Uorgotha, Scourge of the Deep arrives.

// NOTE Objective — DEFEAT UORGOTHA, SCOURGE OF THE DEEP: Weaken Uorgotha by defeating his retinue.

** The fireteam defeat the taken minions, including Servile Taken; breaking Uorgotha’s shield

// NOTE Objective — UORGOTHA IS VULNERABLE: Defeat Uorgotha while he is weakened.

** The fireteam divert Uorgotha’s attention, shooting its back.

** The fireteam defeat Uorgotha, Scourge of the Deep.

// NOTE Objective — DEFEAT VAL CA’UOR: Defeat Val Ca’uor, Bladebound to Xivu Arath.

** Val Ca’uor, Bladebound to Xivu Arath arrives

** The fireteam defeat Val Ca’uor, Bladebound to Xivu Arath.
}

** The fireteam complete their salvage operations.

// NOTE Objective — CLAIM SALVAGE: Claim your cut of the salvage.

// OPTIONAL {
Drifter: Hey, Saint! How’s the old man doing?

Saint-14: Ah, it is kind of you to ask. Osiris is well. Better than well, actually. I think he found what he was looking for on Neptune.

Drifter: And what was that, anyway? The city, Neomuna?

Saint-14: No, no—he found a purpose. Learning. Teaching. Mentoring. What he was always good at, but always walked away from.

Drifter: Yeah… sounds like a nice run of luck for you two these days. 'Bout time.
}
// OPTIONAL {
Drifter: Hey, chief. Is it true you found yourself a suit of “power armor” a while back? Don’t suppose you could… find another?

Sloane: I remember that armor. Golden Age tech, very advanced. Huh. It fused itself to me, boosted my strength, speed, agility, endurance… until it ran out of juice, that is. Then I had to rip myself out of it to keep moving. Tore up my internal organs — made a mess. My Ghost had a hell of a time putting me back together. So… I guess the armor had some… design flaws. Still interested in scoring one?

Drifter: You know… I think I’ll pass.
}
// OPTIONAL {
Lord Saladin: Osiris came to visit me yesterday. I believe it was his first time aboard a command carrier of that size. I dare say he enjoyed himself.

Saint-14: Ha, yes! He mentioned this at dinner. He says Caiatl reminds him of himself, which is one of Osiris’s favorite compliments.

Lord Saladin: I’ll bet it is. Caiatl took a long while to warm up, given the past, but I think she was able to see beyond her suspicions to the man himself. Did you know she asked Osiris to begin teaching the Cabal forces about the Darkness? She wants to understand Stasis and Strand.

Saint-14: He neglected to mention that. It is… oddly humble of him not to brag. It is good to see everyone is growing.
}
// OPTIONAL {
Sloane: So, you’re with Caiatl now. How many among her rank ransacked the Tower?

Lord Saladin: More than none, but fewer than you might believe. You’ve… missed a lot since you were gone.

Sloane: It feels like… like yesterday to me, Saladin. We were alone, scattered, Lightless. I was ready to fight until my body broke.

Lord Saladin: I don’t expect you to immediately acclimate to the new world you’ve found yourself in… but I do expect you to try. If I can learn to open my eyes and see beyond the tip of my sword… I know you can too.
}
// OPTIONAL {
Drifter: What’s the saying? “Many hands make light work”? Eh, I dunno. Some of that stuff still looked pretty heavy.

Sloane: I didn’t see you lifting anything.

Drifter: Hey, hey! Ain’t you a tactician? My job’s the same; it’s logistics.

Sloane: Mm-hmm. “Logistics”.

Drifter: I mighta… also been eatin’ lunch.
}

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